Science Fiction Film & Television

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Video games and the mechanics of speculation

Science Fiction Film & Television (2018), 11, (3), 469–490.

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Anthropy, Anna and Naomi Clark. A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design. Upper Saddle River: Addison-Wesley, 2014. A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design Google Scholar

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Elkins, Charles. ‘Science Fiction versus Futurology: Dramatic versus Rational Models’. Science Fiction Studies 6.1 (1979). 20–31. Science Fiction versus Futurology: Dramatic versus Rational Models Science Fiction Studies 6.1 20 31 Google Scholar

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Juul, Jesper. Half-Real: Video Games Between Real Rules and Fictional Worlds. Cambridge, MA: The MIT Press, 2005. Half-Real: Video Games Between Real Rules and Fictional Worlds Google Scholar

Krzywinska, Tanya and Esther McCallum-Stewart. ‘Digital Games’. The Routledge Guide to Science Fiction. Eds. Mark Bould, Andrew M. Butler, Adam Roberts and Sherryl Vint. New York: Routledge, 2009. 350–61. Digital Games The Routledge Guide to Science Fiction 350 61 Google Scholar

Lewis, Chris, Noah Wardrip-Fruin and Jim Whitehead. ‘Motivational Game Design Patterns of “Ville Games”’. Proceedings of the International Conference on the Foundations of Digital Games (2012). 172–9. Motivational Game Design Patterns of “Ville Games” Proceedings of the International Conference on the Foundations of Digital Games 172 9 Google Scholar

Lo, Claudia. ‘Everything Is Wiped Away: Queer Temporality in Queers in Love at the End of the World’. Camera Obscura 32.2 (2017): 185–92. Everything Is Wiped Away: Queer Temporality in Queers in Love at the End of the World Queers in Love at the End of the World 32.2 185 92 Google Scholar

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Meillassoux, Quentin. Science Fiction and Extro-Science Fiction. Trans. Alyosha Edlebi. Minneapolis: Univocal, 2015. Science Fiction and Extro-Science Fiction Google Scholar

Murray, Janet. ‘Toward a Cultural Theory of Gaming: Digital Games and the Co-Evolution of Media, Mind, and Culture’. Popular Communication 4.3 (2006): 185–202. Toward a Cultural Theory of Gaming: Digital Games and the Co-Evolution of Media, Mind, and Culture Popular Communication 4.3 185 202 Google Scholar

Schrank, Brian. Avant-Garde Videogames: Playing with Technoculture. Cambridge: The MIT Press, 2014. Avant-Garde Videogames: Playing with Technoculture Google Scholar

Sharp, Jon. Works of Game: On the Aesthetics of Games and Art. Cambridge: The MIT Press, 2015. Works of Game: On the Aesthetics of Games and Art Google Scholar

Suvin, Darko. Metamorphoses of Science Fiction. New Haven: Yale UP, 1979. Metamorphoses of Science Fiction Google Scholar

Whitehead, Alfred North. Process and Reality: An Essay in Cosmology. New York: Harper, 1960. Process and Reality: An Essay in Cosmology Google Scholar

Anthropy, Anna and Naomi Clark. A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design. Upper Saddle River: Addison-Wesley, 2014. A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design Google Scholar

Apperley, Thomas H. ‘Genre and Game Studies: Toward a Critical Approach to Video Game Genres’. Simulation & Gaming 37.1 (2006): 6–23. Genre and Game Studies: Toward a Critical Approach to Video Game Genres Simulation & Gaming 37.1 6 23 Google Scholar

Bryant, Levi, Nick Srnicek and Graham Harman. ‘Towards a Speculative Philosophy’. The Speculative Turn: Continental Materialism and Realism. Melbourne: re.press, 2011. 1–18. Towards a Speculative Philosophy The Speculative Turn: Continental Materialism and Realism 1 18 Google Scholar

Csicsery-Ronay, Jr, Istvan. The Seven Beauties of Science Fiction. Middletown: Wesleyan UP, 2008. The Seven Beauties of Science Fiction Google Scholar

Delany, Samuel R. ‘To Read The Dispossessed’. The Jewel-Hinged Jaw: Notes on the Language of Science Fiction. Elizabethtown: Dragon Press, 1977. 239–308. To Read The Dispossessed The Jewel-Hinged Jaw: Notes on the Language of Science Fiction 239 308 Google Scholar

Donovan, Tristan. Replay: The History of Video Games. East Sussex: Yellow Ant, 2010. Replay: The History of Video Games Google Scholar

Elkins, Charles. ‘Science Fiction versus Futurology: Dramatic versus Rational Models’. Science Fiction Studies 6.1 (1979). 20–31. Science Fiction versus Futurology: Dramatic versus Rational Models Science Fiction Studies 6.1 20 31 Google Scholar

Gill, R.B. ‘The Uses of Genre and the Classification of Speculative Fiction’. Mosaic: A Journal for the Interdisciplinary Study of Literature 46.2 (2013). 71–85. The Uses of Genre and the Classification of Speculative Fiction Mosaic: A Journal for the Interdisciplinary Study of Literature 46.2 71 85 Google Scholar

Graetz, J.M. ‘The Origin of Spacewar’. www.talisman.org/~erlkonig/misc/spacewar.html. Accessed 4 Sep 2017. Google Scholar

Hume, David. An Enquiry Concerning Human Understanding. Oxford: Oxford UP, 1999. An Enquiry Concerning Human Understanding Google Scholar

Johan, Dominik. ‘Impetus’ (2013). https://web.archive.org/web/20130828225605/https://dominikjohann.tumblr.com/post/59611971605. Accessed 4 Sep 2017. Google Scholar

Johan, Dominik, Jan Oelze and Jeremy Lonien. ‘Impetus’. Ludum Dare 27: 10 Seconds (2013). www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=27544. Accessed 4 Sep 2017. Google Scholar

Juul, Jesper. Half-Real: Video Games Between Real Rules and Fictional Worlds. Cambridge, MA: The MIT Press, 2005. Half-Real: Video Games Between Real Rules and Fictional Worlds Google Scholar

Krzywinska, Tanya and Esther McCallum-Stewart. ‘Digital Games’. The Routledge Guide to Science Fiction. Eds. Mark Bould, Andrew M. Butler, Adam Roberts and Sherryl Vint. New York: Routledge, 2009. 350–61. Digital Games The Routledge Guide to Science Fiction 350 61 Google Scholar

Lewis, Chris, Noah Wardrip-Fruin and Jim Whitehead. ‘Motivational Game Design Patterns of “Ville Games”’. Proceedings of the International Conference on the Foundations of Digital Games (2012). 172–9. Motivational Game Design Patterns of “Ville Games” Proceedings of the International Conference on the Foundations of Digital Games 172 9 Google Scholar

Lo, Claudia. ‘Everything Is Wiped Away: Queer Temporality in Queers in Love at the End of the World’. Camera Obscura 32.2 (2017): 185–92. Everything Is Wiped Away: Queer Temporality in Queers in Love at the End of the World Queers in Love at the End of the World 32.2 185 92 Google Scholar

Meillassoux, Quentin. After Finitude: An Essay on the Necessity of Contingency. Trans. Ray Brassier. New York: Continuum, 2008. After Finitude: An Essay on the Necessity of Contingency Google Scholar

Meillassoux, Quentin. Science Fiction and Extro-Science Fiction. Trans. Alyosha Edlebi. Minneapolis: Univocal, 2015. Science Fiction and Extro-Science Fiction Google Scholar

Murray, Janet. ‘Toward a Cultural Theory of Gaming: Digital Games and the Co-Evolution of Media, Mind, and Culture’. Popular Communication 4.3 (2006): 185–202. Toward a Cultural Theory of Gaming: Digital Games and the Co-Evolution of Media, Mind, and Culture Popular Communication 4.3 185 202 Google Scholar

Schrank, Brian. Avant-Garde Videogames: Playing with Technoculture. Cambridge: The MIT Press, 2014. Avant-Garde Videogames: Playing with Technoculture Google Scholar

Sharp, Jon. Works of Game: On the Aesthetics of Games and Art. Cambridge: The MIT Press, 2015. Works of Game: On the Aesthetics of Games and Art Google Scholar

Suvin, Darko. Metamorphoses of Science Fiction. New Haven: Yale UP, 1979. Metamorphoses of Science Fiction Google Scholar

Whitehead, Alfred North. Process and Reality: An Essay in Cosmology. New York: Harper, 1960. Process and Reality: An Essay in Cosmology Google Scholar

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Kunzelman, Cameron