Journal of Literary & Cultural Disability Studies

The Biopolitics of Role Playing Disabled Making

Journal of Literary & Cultural Disability Studies (2019), 13, (3), 289–304.

Abstract

To explore disability and participatory design practices, the article reviews curriculum for pre-service art education courses that utilizes design thinking and 3D printing to create DIY prosthetics with particular attention to assistive devices that would enable art making. As novice 3D modelers, art education students gain an exposure to an innovative technology and develop understanding of embodied difference within the arts learning space that incorporates Universal Design for Learning frameworks. As a part of the design research process, role playing is used to engage students in art making where they restrict the full use of their hands/limbs to gather information about materials and embodied experience to generate ideas about their designs. DIY prosthetics explores the potential for art education as a socially engaged practice that combines digital fabrication and making while having positive social impact. Yet, while these effects are in play, there are many instances where role playing can have a powerful impact on learning and catalyze the dynamics of ethics and access in education. Unpacking the biopolitical relations and ethics of role-playing disability provides insight into curriculum as a design process itself and articulates crip/queer embodiment to constructively deform art education.

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Works Cited

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Westrup, Ulrika and Agneta Planander. “Role-play as a Pedagogical Method to Prepare Students for Practice: The Students’ Voice.” Högre Utbildning 3.3 (2013): 199–210. Print. Google Scholar

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ATIA (Assistive Technology Industry Association). “What is AT?” Assistive Technology Industry Association. Web. 10 Feb. 2018. Google Scholar

Bamford, Anne. The Wow Factor: Global Research Compendium on the Impact of the Arts in Education. Münster, Germany: Waxmann, 2009. Print. Google Scholar

Blikstein, Paulo. “Digital Fabrication and ‘Making’ in Education: The Democratization of Invention.” FabLabs: Of Machines, Makers and Inventors. Ed. Julia Walter-Herrmann and Corrine Büching. Bielefeld: Transcript Publishers, 2013. 203–22. Print. Google Scholar

Bolter, Jay David and Richard Grusin. Remediation: Understanding New Media. Cambridge, MA: MIT, 2000. Print. Google Scholar

Both, Thomas and Dave Baggereor. “Design Thinking Bootcamp Bootleg.” Web. 15 Jul. 2019. Google Scholar

Campbell, Ian, David Bourell, and Ian Gibson. “Additive Manufacturing: Rapid Prototyping Comes of Age.” Rapid Prototyping Journal 18.4 (2012): 255–58. Print. Google Scholar

CAST. “The UDL Guidelines.” Web. 15 Jul. 2019. Google Scholar

Center for Applied Special Technology (CAST). “CAST Timeline.” About CAST. Web. 10 Feb. 2018. Google Scholar

Clarke, Angela and Shane Hulbert. “Envisioning the Future: Working Toward Sustain-ability in Fine Art Education.” International Journal of Art and Design Education 35.1 (2016): 36–50. Print. Google Scholar

Davidson, Michael. “Universal Design: The Work of Disability in an Age of Globalization.” The Disability Studies Reader. Ed. Lennard J. Davis. New York: NY: Routledge, 2010. 133–46. Print. Google Scholar

Feeney, David. “A Modest Defense of Disability Simulation within an Arts Access Context.” Museumedu 5.1 (2017): 83–106. Print. Google Scholar

Fenwick, Tara, Richard Edwards, and Peter Sawchuck. Emerging Approaches to Educational Research: Tracing the Sociomaterial. New York: Routledge, 2011. Print. Google Scholar

Hanks, Henry and Daphne Sashin. “Robert Downey Jr. Presents Child with His Own ‘Iron Man’ Robotic Arm.” CNN. 13 Mar. 2015. Web. 20 Feb. 2018. Google Scholar

Hendren, Sara. “All Technology is Assistive.” Medium, 16 Oct. 2014. Web. 15 Feb. 2018. Google Scholar

Henn, Steve and Cindy Carpien. “3-D Printer Brings Dexterity to Children with No Fingers.” NPR. 18 Jun 2013, http://www.npr.org/sections/health-shots/2013/06/18/191279201/3-d-printer-brings-dexterity-to-children-with-no-fingers. Web. 10 Feb. 2018. Google Scholar

Honey, Margaret and David E. Kanter, eds. Design, Make, Play: Growing the Next Generation of STEM Innovators. New York: Routledge, 2013. Print. Google Scholar

IDEO. “What is Design Thinking?” Design Thinking for Educators. Web. 10 Feb. 2018. Google Scholar

Kilgour, Peter W., Daniel Reynaud, Maria T. Northcote, and Marion Sheilds. “Role-playing as a Tool to Facilitate Learning, Self Reflection and Social Awareness in Teacher Education.” International Journal of Innovative Interdisciplinary Research 2.4 (2015): 8–20. Print. Google Scholar

Knochel, Aaron D. “DIY Prosthetics: Digital Fabrication and Participatory Culture.” Art Education 69.5 (2016): 7–13. Print. Google Scholar

Liinamaa, Saara. “‘Negotiating a ‘Radically Ambiguous World’: Planning for the Future of Research at the Art and Design University.” International Journal of Art and Design Education 37.3 (2018): 426–37. Print. Google Scholar

MakerBot. “MakerBot and Robohand.” YouTube. 8 May 2013. Web. 20 Feb. 2018. Google Scholar

Martin, Lee. “The Promise of the Maker Movement for Education.” Journal of Pre-College Engineering Education Research (J-PEER) 5.1 (2015): 30–39. Print. Google Scholar

McKim, Robert H. Experiences in Visual Thinking. New York: Brooks/Cole Publishing, 1973. Print. Google Scholar

Mitchell, David T. and Sharon L. Snyder. The Biopolitics of Disability: Neoliberalism, Ablenationalism, and Peripheral Embodiment. Ann Arbor: University of Michigan Press, 2018. Print. Google Scholar

Navas, Eduardo. Remix Theory: The Aesthetics of Sampling. New York: Springer Wein, 2012. Print. Google Scholar

Owen, Ivan. “Liam’s Progress with Finger Prosthesis.” YouTube. 8 Dec. 2012. Web. 25 Feb. 2018. Google Scholar

Patton, Ryan and Aaron D. Knochel. “Meaningful Makers: Stuff, Sharing and Connection in STEAM Curriculum.” Art Education 70.1 (2017): 36–43. Print. Google Scholar

Penketh, Claire. “Inclusion and Art Education: ‘Welcome to the Big Room, Everything’s Alright.’” The International Journal of Art and Design Education 36.2 (2017): 153–63. Print. Google Scholar

Robohand. “Robohand Designs.” Thingiverse. 26 Jan. 2013. Web. 25 Apr. 2018. Google Scholar

Sharington, Grace. “The True Cost of Prosthetic Limbs: What it Means for Families.” Jordan Thomas Foundation. 11 Apr. 2017. Web. 12 Feb. 2018. Google Scholar

Sheridan, Kimberly M., Erica Rosenfeld Halverson, Breanne Litts, Lisa Brahms Lynette Jacobs-Priebe, Trevor Owens, et al. “Learning in the Making: A Comparative Case Study of Three Makerspaces.” Harvard Educational Review 84.4 (2014): 505–65. Print. Google Scholar

Song, Yosung. “To What Extent is Universal Design for Learning ‘Universal’? A Case Study in Township Special Needs Schools in South Africa.” Disability and the Global South 3.1 (2016): 910–29. Print. Google Scholar

Sørensen, Erika. The Materiality of Learning. New York: Cambridge UP, 2009. Print. Google Scholar

Souleles, Nicos. “The Evolution of Art and Design Pedagogies in England: Influences of the Past, Challenges for the Future.” International Journal of Art and Design Education 32.2 (2013): 243–55. Print. Google Scholar

Strickfaden, Megan and Ann Heylighen. “Cultural Capital: A Thesaurus for Teaching Design.” International Journal of Art and Design Education 29.2 (2010): 121–33. Print. Google Scholar

Vande Zande, Robin. “Design, Form and Function in Art Education.” Art Education 60.4 (2007): 45–51. Print. Google Scholar

Westrup, Ulrika and Agneta Planander. “Role-play as a Pedagogical Method to Prepare Students for Practice: The Students’ Voice.” Högre Utbildning 3.3 (2013): 199–210. Print. Google Scholar

Wiebe Zederayko, Michelle and Kelly Ward. “Art Class: What to Do When Students Can’t Hold a Pencil.” Art Education 52.2 (1999): 18–22. Print. Google Scholar

Wilczynski, Vincent and Malcolm N. Cooke. “Identifying and Sharing Best Practices in International Higher Education Makerspaces.” 2017 ASEE International Forum. ASEE American Society for Engineering Education. 28 Jun. 2017. Web. 12 Feb. 2018. Google Scholar

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Details

Author details

Knochel, Aaron D.